The (Game) Mechanics of Ghost Punching
Before diving back into creating the Ghost Punchers roleplaying game, I’d like to take a moment to talk about two different types of RPG game… Read More »The (Game) Mechanics of Ghost Punching
Before diving back into creating the Ghost Punchers roleplaying game, I’d like to take a moment to talk about two different types of RPG game… Read More »The (Game) Mechanics of Ghost Punching
Several weeks ago on Facebook, I off-handedly mused about running a Ghost Punchers roleplaying game at an upcoming game convention. The Fine People of Facebook… Read More »Ghost Punchers: the RPG
Here’s the fourth part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the previous parts, you… Read More »Ghost Punchers: Grave Dealings – Part 4
Here’s the third part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the first parts, you… Read More »Ghost Punchers: Grave Dealings – Part 3
Here’s the second part of a story I’ve been working on set in the Ghost Punchers world. Today’s piece introduces Todd and Mayhew, the rest… Read More »Ghost Punchers: Grave Dealings – Part 2
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch
Here’s the first part of a story I’ve been working on set in the Ghost Punchers world. Not a whole lot of punching in these… Read More »Ghost Punchers: Grave Dealings
The last part of the Ghost Punchers setting I want to explore is its unique creatures — that is, the ghosts themselves. Ghosts are as… Read More »Meet the Ghosts
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
I have two more entries on my list of Ghost Punchers posts I want to write before labeling that storyworld “done for now” and moving… Read More »Putting a Finer Point on It