Manifest Destiny… of Blood!
As I start preparing for my upcoming charity Ghost Punchers RPG session, it occurs to me that while I’ve discussed game systems that model much… Read More »Manifest Destiny… of Blood!
As I start preparing for my upcoming charity Ghost Punchers RPG session, it occurs to me that while I’ve discussed game systems that model much… Read More »Manifest Destiny… of Blood!
While drafting up some ideas for my upcoming Ghost Punchers RPG adventure, I’m thinking about who the characters will be, and keep coming back to… Read More »There’s Something About a Loser
Do you like feeding hungry people? Do you like playing games? Do you live in Colorado? Then I have an event for you! On Saturday,… Read More »Punching Ghosts for Charity
So many ghosts! So much punching! Tacticon was this weekend, and it was full of gaming goodness! Friday night I ran my first actual session… Read More »Ghosts of Conventions Past
Last week, we took a look at the Savage Worlds stats for a typical ghost in the Ghost Punchers roleplaying game. This week, I’d like… Read More »Ashley Carpenter, Ghost Puncher
As I’ve mentioned before, I don’t like reinventing the wheel. If a game system already has stats or mechanics for a thing, I’ll generally use… Read More »Fleshing Out Ghosts
While discussing the Ghost Punchers roleplaying game last week, our discussion of how ghosts fight back against the living delved deep into a rabbit hole… Read More »The Essence of Punching
This “designing roleplaying games” stuff is hard. Not because it’s hard to come up with mechanics for doing what the game needs to do, but… Read More »When Ghosts Punch Back!
The time has come. Yes, in today’s installment of “Designing the Ghost Punchers Roleplaying Game with Your Host Darrell,” it’s time to actually start writing… Read More »I’ve Got the (Ghost-Punching) Power!
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion