Ghosts of Future Past
You might think, in this world of giant spiders, dropping robots, and doomed colonies, that I had completely forgotten about Ghost Punchers. You’d be wrong.… Read More »Ghosts of Future Past
You might think, in this world of giant spiders, dropping robots, and doomed colonies, that I had completely forgotten about Ghost Punchers. You’d be wrong.… Read More »Ghosts of Future Past
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums
The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly… Read More »Personalizing your Puncher
This is a public service announcement! (For the purposes of this announcement, “public” means gamer types in the Denver area who don’t have plans for… Read More »Con Punching
Whenever I pick up a new setting book for Savage Worlds, one of the first things I flip to is that setting’s list of character… Read More »Heroes, Hobos, and Punchers
As I noted in my previous post, the problem of a horror-themed storyworld is that the world must contain numerous potential stories, but with each… Read More »Horror Worlds Part 3: Horror World Problems
Knowledge (it is commonly said) is power. And power (I have previously said) is what horror is all about. The more you know about a… Read More »Horror Worlds Part 2: Knowing is Half the Battle
As I nibbled around the crunchy edges of the Ghost Punchers RPG this week, I had a few thoughts on the nature of horror-themed storyworlds.… Read More »Horror Worlds Part 1: Feel the Power!
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016
National Novel Writing Month is over, and I have nothing to show for it. Okay, that’s not true. I have over 30 thousand words to… Read More »NaNoFailure