The Cost of Killing Spiders – Part 2
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom —… Read More »The Cost of Killing Spiders
I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s… Read More »A Unit of Awesome
After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next.… Read More »Interwoven
(Get it? Pinterest + Inspiration = Pinsperation! I’m so clever I think I’ll go play in traffic.) Earlier this week, I showed off Eric Lofgren‘s… Read More »Web of Pinsperation
One thing that truly defines a storyworld’s setting is its unique imagery. This is something I’ve been wrestling with in regards to Empire of Venom… Read More »Visions of Venom & Silk
As I threatened earlier this week, I’ve actually put together a rough draft of the Spider Siege game board. And I do mean rough draft.… Read More »Behold the Board!
Despite taking a short break to publish a small Pathfinder RPG sourcebook, I’ve been slowly hacking away Spider Siege, the Venom & Silk board game.… Read More »Creeping Ever Closer
Yesterday I awoke without Internet. My devices were flashing and beeping, parched and panting for their data streams. Cycling the modem’s power did nothing. I… Read More »Spider Control
What can I say? I’m a sucker for alliteration. The concept of this Empire of Venom & Silk board game originally came to me as… Read More »Under Siege