Pedals
I was winded. My back was starting to ache. And I was wondering how much longer I could keep running up and down the block,… Read More »Pedals
I was winded. My back was starting to ache. And I was wondering how much longer I could keep running up and down the block,… Read More »Pedals
Our friends at Skirmisher Publishing have released Volume 4: Professional Places, of their City Builder series of PDF books. These roleplaying books are systemless, but… Read More »Building your city? Let Skirmisher help!
This was the first time I’ve attended the GAMA Trade Show in five years, the first time that I’ve gone on my own dime, and… Read More »Shortest GTS Ever
Okay, Jericho might not quite be dead, but its time at CBS is over, and no amount of nuts mailed to the executive offices is… Read More »RIP Jericho
The next meeting of the Twin Cities IGDA is scheduled for April 3. The topic is a recap of the Indie MMO Game Developers Conference,… Read More »IGDA meeting – April 3
Sorry for the radio silence. With the GAMA Trade Show looming on the horizon, I’ve been keeping my head down over a half-dozen prototypes, surfacing… Read More »Not Dead Yet
Last Thursday, I received an advanced copy of my most recently-published game (and my first non-FFG-published game), Innsmouth Escape. I took the game out to… Read More »It’s Here!
It had to happen. Instant Action, the new browser-based 3d action game portal from Garage Games, has started showing the games they’ll be running. One… Read More »Great Brains Think Alike
Much to the amusement of my fellow attendees at the local IGDA chapter, I followed up last month’s rant about a board game of “human… Read More »Think Tank: Now with more brains!
Last night, I had the honor of attending the first meeting of the Game Programming advisory board for the Minnesota School of Business. Since I’m… Read More »Friends in Smart Places