Balancing the Game – Part 4
Welcome to the final post in this series, in which we will discuss the TRUE MEANING OF GAME BALANCE. Previously, we talked about defining your… Read More »Balancing the Game – Part 4
Welcome to the final post in this series, in which we will discuss the TRUE MEANING OF GAME BALANCE. Previously, we talked about defining your… Read More »Balancing the Game – Part 4
Pretty much within minutes of me releasing the Ghost Punchers RPG, people have been asking about how to get a physical copy. I get that.… Read More »The Hardest Hard Copy That Ever Copied Hard
Welcome to the third entry in a series on the storyworld of Steel Dragons! Steel Dragons, as you may recall, is a digital adventure board… Read More »The World of Steel Dragons – Part 3
Welcome to the third installment of our math-tastic* series on game balance for tabletop and video games! The first installment is here. The second is… Read More »Balancing the Game – Part 3
Steel Dragons, as you may recall, is a digital adventure board game I’m designing for Quickcharge Games. The game is set in a steampunk version… Read More »The World of Steel Dragons – Part 2
Game balance is part art and part science. Today, we’re tackling the science. Previously, we discussed the three steps to laying the groundwork for game… Read More »Balancing the Game – Part 2
In the Empire of Venom & Silk fantasy storyworld, the world has been been invaded by giant, sentient spiders. Today, thanks to the generosity of… Read More »Weave a Web of Magic
As a guy who specializes in creating storyworlds, I’ve found Steel Dragons to be a blast to work on. It’s been a fun challenge to… Read More »The World of Steel Dragons – Part 1
I hate game balance. I mean, I like when games are balanced—who doesn’t? But I hate doing the balancing. You know the creative rush, the… Read More »Balancing the Game – Part 1
I don’t remember why my daughter and I decided to check out the Amazon original series Just Add Magic, but I remember that I didn’t… Read More »Just Add Surprise