Skies? Falling. Expectations? Rising.
My wife and I were in the movie theater when a commercial (I’m sorry, I mean “exclusive preview”) for TNT’s new show, Falling Skies, came… Read More »Skies? Falling. Expectations? Rising.
My wife and I were in the movie theater when a commercial (I’m sorry, I mean “exclusive preview”) for TNT’s new show, Falling Skies, came… Read More »Skies? Falling. Expectations? Rising.
Sit down, son. It’s time we had a talk about where video games come from. You see, when a designer loves a game idea very… Read More »Clarity by Design
As a rule, I don’t do reviews on this blog. I figure that since negative reviews are a lot more entertaining to read and write,… Read More »This Eight is Super, These Games are Hungry
I like dogs. Not enough to own one (when they breed one that uses a litterbox, I’ll consider it), but I love the idea of… Read More »RIP Buddy, the Minecraft Dog
Over the long Memorial Day weekend, I was blessed with an opportunity to hang out with relatives I don’t often see, visit a bunch of… Read More »Feedback and Fun
Pop quiz, hot shot! What do you call a tabletop game without victory conditions? (Wait for all the smart alecs in the back of the… Read More »The Victorious Condition of your Victory Conditions
Saturday morning, a terrible storm swept through my front yard, ripping limbs from trees and leaving the ground carpeted with twigs and leaves. Meteorologists didn’t… Read More »Leaves and Grass and Chainsaw Gas
I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the… Read More »Virulent Stories
As part of my proud geek heritage, I’m a fan of Conan (the barbarian, not the late-night talk show dude. He’s cool too, but I… Read More »The Shark
As a game designer, I’m afraid of the blank page. The white expanse glares at me, daring me to soil it with my half-baked ideas.… Read More »Embracing Limitations