Four Key Elements of a Great Storyworld
Great storyworlds don’t just happen. Okay, you can take an exciting story (like, say, the movie “Star Wars”) and then cobble together a cohesive universe… Read More »Four Key Elements of a Great Storyworld
Great storyworlds don’t just happen. Okay, you can take an exciting story (like, say, the movie “Star Wars”) and then cobble together a cohesive universe… Read More »Four Key Elements of a Great Storyworld
Since I’m claiming the title “storyworld architect,” it occurs to me I should probably explain what I mean by “storyworld.” No, it’s not a blanket… Read More »Storyworld Architecture 101
As those of you who’ve been following me on Twitter may have noticed, I finally got a readable (and possibly even playable) version of Mind… Read More »Mind Strike Preview: Meet Tina
Late last year, I wrote about embracing failure. Specifically, I wrote about how I was trying make a small video game every month of 2013… Read More »Yay Failure!
I had to order new business cards last year, but found myself stumped on what exactly to put on them. “Writer” obviously. And “Game Designer”… Read More »The Most Pretentious Business Card Ever
I’ve had this idea for a tabletop miniatures battle game in my head for a while. Rather than let it tumble endlessly in my brain… Read More »Dice Fighters
The world is overflowing with advice for writers. Write constantly! Act professional! Purge all adverbs from your brain with battery acid! There’s a similar wealth… Read More »Sixteen Years of Awesome
This past weekend, while the rest of the world played catch with their kids in the yard, worked on their cancer cures, and finally got… Read More »Jammin’
If you’ve been reading the blog for a while, or read any of my other work, or even spoken with me for more than a… Read More »Three Steps for World-Building in the Real World
You want to learn more about how psychic powers work in Mind Strike. How do I know this? Because I READ YOUR MIND. When I… Read More »Going the Distance