Free Darrellian Games
The bad news is that, as I predicted, I have failed to finish my One Game a Month entry for May. The good news is… Read More »Free Darrellian Games
The bad news is that, as I predicted, I have failed to finish my One Game a Month entry for May. The good news is… Read More »Free Darrellian Games
In one cartoonishly-oversized hand, you’ve got the stealth and multi-path gameplay of Deux Ex. In the other hand, the stylized 2D parkour of Canabalt. Now… Read More »Recommendations at Gunpoint
I’m pleased to announce that Steel Dragons, the digital tabletop game I’m designing for QuickCharge Games, has been unveiled! It’s an adventure board game in… Read More »Steel Dragons Assemble!
While the One Game a Month project has its own, optional theme each month, my personal theme for the project every month has been “failure.”… Read More »Pre-failing
You know Dune, right? Sci-fi epic, desert planet, and… what else comes to mind? That’s right: giant freaking sandworms. Are they characters or character archetypes… Read More »Storyworld Tip: Feature the Creatures
Could you help me out for a second? Stand right here, in the middle of the circle. Great. Now, hold this goat skull and close… Read More »Storyworld Tip: The Magic of Rituals
Landmarks have power. I don’t mean just those landmarks lying atop ancient burial grounds at the intersection of three different ley lines. Sure, those suckers… Read More »Storyworld Tip: The Power of Landmarks
Some creators shun genre labels. “Just because there’s elves in the story doesn’t mean it’s a fantasy world. They’re cyborg vampire elves! It’s totally different!”… Read More »Storyworld Tip: Three Reasons to Embrace a Genre
It’s the end of the month, and that means two things: (1) The cable bill is due. You’d better pay that sucker, or you’ll be… Read More »Game of the Month: Out of Sight
Back in January, I wrote the obligatory new year forecast post, listing stuff I had brewing for 2013. Now that we’re a quarter of the… Read More »One Quarter Down, Three to Go