Chosen by the Gods
…And when I looked up from the grindstone, my nose bloody and raw, I realized that one my products had escaped into the wild. Anointed:… Read More »Chosen by the Gods
…And when I looked up from the grindstone, my nose bloody and raw, I realized that one my products had escaped into the wild. Anointed:… Read More »Chosen by the Gods
Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the… Read More »Welcome to Ape City
Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing… Read More »Proto-Ape City
Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game:… Read More »Ape City, Here I Come
One of the biggest challenges of writing for games is that games — unlike novels, movies, or epic poems inscribed in flames upon the walls… Read More »Games + Storyworlds: Expecting the Unexpected
When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more… Read More »Games + Storyworlds: Know Your Scope
When I mention “game stories” and “game writing,” chances are people’s thoughts immediately go to video games. That fair. Video games are great at telling… Read More »Games + Storyworlds: Board Game Stories
Two essential elements of any good story are conflict and characters. This is true whether that story is delivered by movie, novel, a series of… Read More »Games + Storyworlds: Making it Personal
Before I start tossing out tips like a clown hurling candy at kids from a float in a parade, I have a small confession to… Read More »Games + Storyworlds: Matching Mechanics
I’ve written before about telling stories that fit into existing storyworlds. But those words of wisdom were of a generalized nature, speaking to “stories” in… Read More »Games + Storyworlds: The Game Comes First