The Pillar Queen
Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is… Read More »The Pillar Queen
Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is… Read More »The Pillar Queen
I’m still hacking away at Packer’s Last Resort, but if you’ve got a stomach for games that are lumpy, uncooked messes… you can hack away… Read More »Watching the Sausage Be Made
As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold,… Read More »Packer’s First Prototype
Last week, I wrote how my original design for the “Alfred Packer Leads a Bunch of Noobs Into The Mountains and Ends Up Eating Them”… Read More »Up From the Ashes
Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself.… Read More »A Pillar of the Fallen City
One of the challenges of game design is knowing when to stop designing. Sad to say, some designs are just dead ends. It’s better to… Read More »Burning Cannibals
I’ve often said that, when creating a storyworld, you should focus on character archetypes rather than unique, specific characters. Don’t worry about “Doris Black, Bounty… Read More »Who’s Who in World-Building
Did you know that, thanks to the “Christmas in July” sale, you can buy your very own copy of Ghost Punchers for less than eight… Read More »Ghosts of Christmas Present
Previously, I discussed how failure makes for good stories, but writing failure into games is challenging. Because while players may appreciate the drama of failure,… Read More »Instant Drama – Just Add Failure – Part 2
Failure is important for good storytelling. Failure is what drives stories forward, what drives protagonists to try stupid, risky things, what raises the stakes so that… Read More »Instant Drama – Just Add Failure – Part 1