A Last Gasp from Space City
I have to sigh and shake my head with a rueful smile when I look back at past me from a week ago. “Oh, I’m… Read More »A Last Gasp from Space City
I have to sigh and shake my head with a rueful smile when I look back at past me from a week ago. “Oh, I’m… Read More »A Last Gasp from Space City
I just flew in from Houston, and boy are my arms tired of these ancient jokes. Okay, technically I got in last night, but since… Read More »What Happens in Houston…
As I write this, I’ve just printed my boarding pass that will allegedly get me on a plane to Houston, and am trying to remember… Read More »Scrambling for Storyworlds Part 2: Electric Boogaloo
I’m scrambling. Specifically, I’m scrambling with last-minute preparations for Space City Con this weekend, so today’s post is one of those “rambling stream of consciousness”… Read More »Scrambling for Storyworlds
While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in… Read More »Aped to a Pulp
A little story goes a long way towards making a game more than than just the strategic hunt for victory points. Last week, I wrote… Read More »Ape City Escapers
Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To… Read More »Ape City Stories
I had the chance to playtest Ape City Escape again on Sunday night. We tested out a few rules changes, such as letting players steal… Read More »Storyworld of the Apes
Yesterday I received a mysterious package from Japan. Inside was not (as some have suggested) kaiju tissue samples, tentacles, or my own personal supply of… Read More »Sort of Biggish in Portions of Japan
I love game conventions. There’s something inspiring, something electric about seeing games being played, meeting new gamers, and catching up with old gamer friends. Around… Read More »The Cons of Summer