A View to a Storyworld
Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries… Read More »A View to a Storyworld
Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries… Read More »A View to a Storyworld
Between dealing with the prerelease for the new My Little Pony CCG expansion (Canterlot Nights, available next week at your friendly local game store) and… Read More »Of Logs, Lines, and Worlds
Here’s the fourth part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the previous parts, you… Read More »Ghost Punchers: Grave Dealings – Part 4
It was over a year ago when I decided to focus the blog on the nuts and bolts of crafting storyworlds. After doing a couple… Read More »Strange New Worlds
Here’s the third part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the first parts, you… Read More »Ghost Punchers: Grave Dealings – Part 3
Yes, things have been quiet around this corner of the web the past week or so. But it’s not, I assure you, because I’m moldering… Read More »Not Dead Yet!
This weekend, I’ll be a guest at the Animation Celebration convention in Lewisville, Texas. While I’m there, I’ll be wearing my My Little Pony CCG… Read More »Come Celebrate!
Here’s the second part of a story I’ve been working on set in the Ghost Punchers world. Today’s piece introduces Todd and Mayhew, the rest… Read More »Ghost Punchers: Grave Dealings – Part 2
Yesterday on Twitter, I shared a random tip for world-builders: “Create setting-specific roles for characters – psychic fighter pilots, oracles of flame, NSA hacker/assassins.” I’ll… Read More »Driving the Roles
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch