A Ghost-Punching Companion
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion
Before diving back into creating the Ghost Punchers roleplaying game, I’d like to take a moment to talk about two different types of RPG game… Read More »The (Game) Mechanics of Ghost Punching
Several weeks ago on Facebook, I off-handedly mused about running a Ghost Punchers roleplaying game at an upcoming game convention. The Fine People of Facebook… Read More »Ghost Punchers: the RPG
I didn’t get a good look at the deer that tried to kill itself by running into the front of our van in the middle… Read More »Deer Crossed
A wise man once said, “It’s difficult to see the forest when the tree directly in front of you is on fire.” It’s not even… Read More »News From the Smoking Woods
It’s Friday! And you know that means! It means I’ve almost broken my streak of posting a new storyworld each week! Almost, but not quite.… Read More »Storyworld Overview: Teslanauts
Imagine the pressure at bottom of the ocean. The claustrophobia, the isolation, the darkness. The cold. And then imagine the sudden and absolute knowledge that… Read More »Storyworld Overview: Submerged
This week I’m heading off to the Origins Game Fair for the first time in… oh, let’s say five years. It might be more. I… Read More »On the Origins of Geekery
Last week, I kicked off what I hope to be a series of storyworld overviews — each a one-page summary of a larger world suitable… Read More »Storyworld Overview: Battle Bound
Over the past few weeks, I’ve been pondering storyworld overviews — one-page summaries of larger worlds that are easier to digest than full-blown world-building story… Read More »Storyworld Overview: Planet Override