Grammar of Game Design
While noodling around on some more ideas for Spider Siege, I found myself pondering the game’s verbs and nouns. This let to further noodling, which… Read More »Grammar of Game Design
While noodling around on some more ideas for Spider Siege, I found myself pondering the game’s verbs and nouns. This let to further noodling, which… Read More »Grammar of Game Design
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom —… Read More »The Cost of Killing Spiders
I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s… Read More »A Unit of Awesome
After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next.… Read More »Interwoven
(Get it? Pinterest + Inspiration = Pinsperation! I’m so clever I think I’ll go play in traffic.) Earlier this week, I showed off Eric Lofgren‘s… Read More »Web of Pinsperation
One thing that truly defines a storyworld’s setting is its unique imagery. This is something I’ve been wrestling with in regards to Empire of Venom… Read More »Visions of Venom & Silk
There was a very specific, geeky pride that welled up in my chest when my eldest daughter said, “I need to watch the Star Wars… Read More »Return of the Machete Strikes Back Wars
As I threatened earlier this week, I’ve actually put together a rough draft of the Spider Siege game board. And I do mean rough draft.… Read More »Behold the Board!
Despite taking a short break to publish a small Pathfinder RPG sourcebook, I’ve been slowly hacking away Spider Siege, the Venom & Silk board game.… Read More »Creeping Ever Closer