Killing Bugs Like it’s 1999
I picked up the Systems Failure RPG on a whim about ten years ago. Okay, it wasn’t totally a whim. It was in response to… Read More »Killing Bugs Like it’s 1999
I picked up the Systems Failure RPG on a whim about ten years ago. Okay, it wasn’t totally a whim. It was in response to… Read More »Killing Bugs Like it’s 1999
I finally fought my way free of the Sarlacc pit long enough to do some playtesting on that Robot Drop game I keep muttering on… Read More »Robots Dropped, Rules Changed
Last week I casually brought up that I was working on a new game, and rambled on like a senile old man about its components.… Read More »Dropping by Design
I’m working on a new game. It’s called “Robot Drop” (for now) and, while you might think it sounds like a typical “dudes fighting on… Read More »In Defense of Default
Last week, while talking about one of my game design projects with a non-gamer friend, he asked, “How do you do it? How do you… Read More »The Blank Page
Jaxar the Barbarian, aka “that juice-fueled toddler” loves to go on long walks. “Outside!” he cries, pulling at my hand. Once on the sidewalk, he… Read More »Sweet Sounds of Barsoom
First of all, I should establish that I’m not actually dead. But I have been spending the past few weeks with Dream Quest Academy, helping… Read More »Poking at Patreon
Earlier this summer, I wrote that I’d be sharing the Star Wars movies with my family in the now-classic Machete Order. I also promised to… Read More »More Machete Madness
Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to… Read More »Spider Plan
Happy Independence Day to all my American readers! And happy “Putting Up With Americans Day” to everyone else! Before I dedicate myself to the over-eating… Read More »Advanced Factions & Actions