Breaking up is hard to do
As I charge headlong into the new year wrapped in the cozy sweater of ambitious optimism, I find myself held back by the heavy, wet… Read More »Breaking up is hard to do
As I charge headlong into the new year wrapped in the cozy sweater of ambitious optimism, I find myself held back by the heavy, wet… Read More »Breaking up is hard to do
Have you seen the news? As announced on the Kickstarter page for the new Savage Worlds Adventure Edition, my publishing alter ego, Hardy Tales, will… Read More »Jumping In
I’m pleased to announce that Irongate, the prison planet setting book I wrote for Pinnacle’s Last Parsec sci-fi RPG, is now available! To quote the… Read More »Welcome to Prison Planet Irongate!
I’d been meaning to update the website here for a few months. And by “a few months” I mean like a year and a half.… Read More »That Went Well
UPDATE: The world of The West Wood just keeps growing! I’ve updated the list of links below to help keep you up to date. If… Read More »Welcome to The West Wood
What? Seriously? It’s time for Genghis Con again? Didn’t I just run a bunch of games at — oh, right. That was Tacticon. That was… Read More »Con Time!
I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many… Read More »Back on the Jam Wagon
Whether you’re writing fiction, designing a game, or creating non-traditional extreme narrative experience that defies definition, you’re probably going to stumble onto a common world-building… Read More »Create Different
A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo;… Read More »The Curse of Alfred Packer
I dedicated last weekend to punching ghosts and shooting robots. Last weekend was Tacticon, one of my favorite local game conventions. While attendance seemed down… Read More »Bubble Helmets and Furious Fists