The Spectrum of Conflict – Part 2
Earlier this week, I wrote about gradients of conflict in storyworlds, and how just because two entities are on the same side of a conflict,… Read More »The Spectrum of Conflict – Part 2
Earlier this week, I wrote about gradients of conflict in storyworlds, and how just because two entities are on the same side of a conflict,… Read More »The Spectrum of Conflict – Part 2
It’s no secret that when it comes to world-building, I am all about the conflict. “You got to have conflict!” I cry. “A good central… Read More »The Spectrum of Conflict
At last, we have arrived at our final entry discussing premise, storyworlds, and the unnamed land overrun with giant freaking spiders! (If you haven’t read… Read More »Eight-Legged Conflict
Welcome back to the wide, wide world of Ghost Punchers! In previous entries we’ve talked about the Ghost Punchers setting and characters, which means today… Read More »A Checklist for Conflict
Storyworlds without conflict are beyond boring. They’re empty and pointless, like decaffeinated coffee or alcohol-free beer. I’ve mentioned this before, but I’d like to take… Read More »Three Parts of Conflict
How can something be utterly fascinating and yet boring? When there’s no drama, no suspense; when there’s no conflict. I’ve seen my share of nature… Read More »World of Conflict
UPDATE: The world of The West Wood just keeps growing! I’ve updated the list of links below to help keep you up to date. If… Read More »Welcome to The West Wood
Whether you’re writing fiction, designing a game, or creating non-traditional extreme narrative experience that defies definition, you’re probably going to stumble onto a common world-building… Read More »Create Different
Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is… Read More »The Pillar Queen
I’ve often said that, when creating a storyworld, you should focus on character archetypes rather than unique, specific characters. Don’t worry about “Doris Black, Bounty… Read More »Who’s Who in World-Building