So what’s next for the Ghost Punchers RPG? Sure, the core book is out, along with a snazzy-yet-practical character sheet, but that’s clearly just the beginning. What else is in the virtual pipeline?
Thanks for asking, anonymous and hypothetical reader. I do in fact have plans for some new Ghost Punchers material in the next few weeks and months.
- One Sheets: One-sheet adventures are a hallmark of Savage Worlds, and I’d be
an idiotremiss not to do some for Ghost Punchers. They also make great intro products for folks just getting into the game looking for tips on making their own adventures. Expect to see one of these shortly, and more on a regular basis. - Org Books: The ghost-punching organizations listed in the core book are a fun way to tie the heroes together or to the larger ghost-punching world. Unfortunately, there wasn’t room to really explore these groups in the book. Fortunately, I’ve got a number of these beasts outlined with cool bits for both the GM (backgrounds, NPCs, plot hooks) and the player (new Hindrances, Edges, Powers, and stuff like that).
- Web Content: Watch this space for new ghosts, sample characters, and other slices of Ghost Punchers goodness.
Speaking of web content… if you follow me on Twitter, you can get a regular dose of ghost ideas under the hashtag #PunchThisGhost. And if you use the hashtag for your own ghosts, I’ll gladly re-tweet it for other players to use.