As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did he get distracted by Star Wars or some other shiny object and completely forget about it?”
Rest assured that I have not forgotten about the long-promised RPG. But I have been distracted by shiny objects such as (for instance) paying work. Nevertheless, progress is being made on the project, and I’d like to take a minute to share it with you.
I’m a big believer in outlines. They provide much-needed road maps for creative endeavors, and break huge scary project into bunches of little bite-sized tasks that are more cute than intimidating. Here’s part of the current outline for the Ghost Punchers RPG:
Introduction
Those Who Punch Ghosts (Character Creation)
- Archetypes
- New Hindrances
- New Edges
- New Powers
- Equipment
Have Fist, Will Travel (Setting Rules)
- Ghost Rules
- Investigation
- Fear
A World of Ghostness (Setting Details)
- A Brief History of Punching
- Ghost-Hunting Organizations
- Locations of Note
The Monster Behind the Screen (GM Section)
- Making Ghosts
- Making Adventures
- Making Campaigns
- A Rather Long List of Ghosts in Need of Punching
- The Obligatory Sample Adventure
I’ve already started filling in the details on this outline, and will share more as I continue to do so. But I wanted to bring it up now to (a) remind the world that the project exists, and (b) publicly commit myself to getting it done in 2016.