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More Punching More Crunching

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What time is it? It’s ghost-punching time! Specifically, it’s time to post a little more Savage Worlds mechanical “crunch” for Ghost Punchers RPG. Since Edges and Hindrances are always popular (and I’ve already done a few), I figured I’d share a few more for your critique and delight:

Edges

Alternate Identity
Requirements: Novice
Whether it’s because he’s on the run from the law, paranoid about giving out his true name, or just worried that his mother might find out about his ghost-punching habits, the hero with this Edge has an alternate identity he can use. This identity includes at least one piece of official documentation such as a drivers license or Social Security card that passes all but the most thorough investigations. This Edge can be taken multiple times to provide multiple identities. For each identity, the hero’s player must decide how he obtained the documentation.


Sympathetic Ear
Requirements: Novice, Spirit d6+
While most folks who’ve encountered a ghost don’t like discussing their experiences for fear of being called crazy, they don’t mind talking about it to a hero with this Edge. Heroes with Sympathetic Ear have an empathetic aura about them that makes others want to trust and open up to them. They add +2 to their Streetwise or Persuasion rolls when trying to get get information out of people through gentle conversation.

Hindrances

Flat Broke (Minor)
Punching ghosts is a way of life, but it doesn’t necessarily pay the bills. Maybe the hero’s obsession with ghost-hunting ruined her finances. Or maybe she’s never been well-off, and it’s got nothing to do with her penchant for supernatural violence. In any case, the hero starts off without a home or vehicle, owning nothing more than the clothes on her back and no more than $50 in cash or equipment.


Infamous (Minor or Major)
A hero with this hindrance is well-known and well-hated. (The reasons for this infamy are up to the player and the GM, but may involve betrayal, a terrible misunderstanding, or large accidental fires.) As a Minor Hindrance, the hero is only despised by people of a single large community, such a stamp collectors, journalists, or other ghost-punchers. As a Major Hindrance, the hero’s infamy is so wide-spread, he’s hated where ever he goes. While dealing with those who hate him, the hero is subject to rudeness, ridicule, and a -2 to his Charisma. The only way to avoid such indignities is to try to not be recognized.

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