Yes, I’ve said it before, at least twice–though I meant it those times too–but it’s time I buckled down and taught myself to use Unity to make video games. The idea has been tickling the back of my skull for the past year, but after using Unity again on last month’s game jam game, that tickle has turned into an irritating itch that can only be scratched by climbing the learning curve and planting the flag of competence atop the mountain of over-extended metaphors.
“What’s Unity?” you may ask.
“It’s a game engine,” I reply. Then I see that doesn’t really answer your question, so I explain. “It’s a piece of software you can use to make games. It’s made specifically for 3D, but you can do 2D games with it too. It’s made with designers and artists in mind, so you can do some basic stuff with it without real programming, which I find appealing since I’m not a real programmer.”
“But I thought you took those programming classes in college?” you ask.
“That was one class. More than 15 years ago. And I barely passed.”
“Was that when you became an English major?”
“This hypothetical conversation is getting pretty personal,” I say. I nod pointedly at the door. You sigh, kick at the floor, and exit the blog post, stage right.
So, yeah. Unity. Powerful. Free. Massive community with tons of support. It’s time to climb that hill again. Watch this space and I’ll let you know from time how far up the trail I’ve reached.