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	<title>Comments for DarrellHardy.com</title>
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	<link>http://darrellhardy.com</link>
	<description>Writing &#124; Game Design &#124; Assorted Bloggery</description>
	<lastBuildDate>Tue, 01 May 2012 11:45:46 -0400</lastBuildDate>
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		<title>Comment on Through a Crystal Darkly by darrellh</title>
		<link>http://darrellhardy.com/archives/through-a-crystal-darkly/comment-page-1#comment-11773</link>
		<dc:creator>darrellh</dc:creator>
		<pubDate>Tue, 01 May 2012 11:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1062#comment-11773</guid>
		<description>Good point about Star Wars! That opening scroll should have been the kiss of death, but somehow they pulled it off. It probably helps that it starts off with enough action (spaceships shooting at each other! frightened soldiers taking position! firefights in the hallways!) that we&#039;re absorbed into the spectacle even if we don&#039;t understand it.</description>
		<content:encoded><![CDATA[<p>Good point about Star Wars! That opening scroll should have been the kiss of death, but somehow they pulled it off. It probably helps that it starts off with enough action (spaceships shooting at each other! frightened soldiers taking position! firefights in the hallways!) that we&#8217;re absorbed into the spectacle even if we don&#8217;t understand it.</p>
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		<title>Comment on Through a Crystal Darkly by Robert</title>
		<link>http://darrellhardy.com/archives/through-a-crystal-darkly/comment-page-1#comment-11772</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 01 May 2012 08:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1062#comment-11772</guid>
		<description>Star wars starts mostly the same way; backstory (scroll), crazy setting, dark scary dude, extensive droid wandering, and finally intro of hero. I think the direct emersion works there and in the DC. Sometimes being pushed in can be more fun.</description>
		<content:encoded><![CDATA[<p>Star wars starts mostly the same way; backstory (scroll), crazy setting, dark scary dude, extensive droid wandering, and finally intro of hero. I think the direct emersion works there and in the DC. Sometimes being pushed in can be more fun.</p>
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		<title>Comment on Reading, Collecting, and the Walking Dead by Patrick Kooxy</title>
		<link>http://darrellhardy.com/archives/reading-collecting-and-the-walking-dead/comment-page-1#comment-11278</link>
		<dc:creator>Patrick Kooxy</dc:creator>
		<pubDate>Wed, 08 Feb 2012 21:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1013#comment-11278</guid>
		<description>I know exactly what you are talking about.  I to live with a precariously balanced mound of comic boxes.    Mostly from the 70&#039;s and 80&#039;s when I was a kid.  Glad I managed to hoard them all these years.</description>
		<content:encoded><![CDATA[<p>I know exactly what you are talking about.  I to live with a precariously balanced mound of comic boxes.    Mostly from the 70&#8242;s and 80&#8242;s when I was a kid.  Glad I managed to hoard them all these years.</p>
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		<title>Comment on The D&amp;D Code by Hujraad Johaansen</title>
		<link>http://darrellhardy.com/archives/943/comment-page-1#comment-11267</link>
		<dc:creator>Hujraad Johaansen</dc:creator>
		<pubDate>Tue, 07 Feb 2012 03:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=943#comment-11267</guid>
		<description>I would posit this:

I used to think that having everything codified was the way to go; I even wrote the first version of my game to that end. But whenever I played 3ed or Pathfinder at GenCon, I would find myself confused and avoiding combat at all costs. Feats, Spells, Powers..AGGGHHH!!!!!!!!!!!! Whenever I playtested &lt;b&gt;&lt;i&gt;my&lt;/b&gt;&lt;/i&gt; game, the system was well balanced, but damn did it just suck the fun out of doing back flips and flying side kicks.

IMHO, sometimes that interpretation element and the on the fly judgments really make the night, especially in a tabletop rpg. Finding the rules holes would result in hilarious situations, some of which would turn the tide of battle! My feeling is that the codification sanitized a game that I wanted to remain organic at my gaming table. I don&#039;t care what bonuses and penalties are going to be applied to parkouring 27 meters and doing a leaping side kick into a snake man&#039;s nose as one action; just let me throw the die and tell me what happens! 

I guess after my rant, I&#039;m not saying codification is bad, but I always like to say &quot;Rules are for those who need them&quot;. Perhaps, like me, you feel that you like having the rules should an argument arise for others, but your sensibilities tell you that it is just a game, for having fun, and you would just rather &quot;go with it and let the dice sort it out...&quot;</description>
		<content:encoded><![CDATA[<p>I would posit this:</p>
<p>I used to think that having everything codified was the way to go; I even wrote the first version of my game to that end. But whenever I played 3ed or Pathfinder at GenCon, I would find myself confused and avoiding combat at all costs. Feats, Spells, Powers..AGGGHHH!!!!!!!!!!!! Whenever I playtested <b><i>my</i></b> game, the system was well balanced, but damn did it just suck the fun out of doing back flips and flying side kicks.</p>
<p>IMHO, sometimes that interpretation element and the on the fly judgments really make the night, especially in a tabletop rpg. Finding the rules holes would result in hilarious situations, some of which would turn the tide of battle! My feeling is that the codification sanitized a game that I wanted to remain organic at my gaming table. I don&#8217;t care what bonuses and penalties are going to be applied to parkouring 27 meters and doing a leaping side kick into a snake man&#8217;s nose as one action; just let me throw the die and tell me what happens! </p>
<p>I guess after my rant, I&#8217;m not saying codification is bad, but I always like to say &#8220;Rules are for those who need them&#8221;. Perhaps, like me, you feel that you like having the rules should an argument arise for others, but your sensibilities tell you that it is just a game, for having fun, and you would just rather &#8220;go with it and let the dice sort it out&#8230;&#8221;</p>
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		<title>Comment on Running with the Pokeball by Hujraad Johaansen</title>
		<link>http://darrellhardy.com/archives/running-with-the-pokeball/comment-page-1#comment-11266</link>
		<dc:creator>Hujraad Johaansen</dc:creator>
		<pubDate>Tue, 07 Feb 2012 02:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1007#comment-11266</guid>
		<description>Great post! I started playing Pokemon with my kids last summer just as an attempt to teach him how not to get taken advantage of...now me and two of my three kids play every other Saturday, on the airplane trips on vacation, and whenever we go on vacation and are rained out or otherwise unable to do anything &quot;vacationy&quot;

I think just exposing them to games and the social aspect of the gaming culture no  matter WHAT they are is the trick. Between board games every weekend when we don&#039;t have something planned, my biannual trips to GenCon, and running tabletop role playing games one Saturday every other month at my house, my eight year old can&#039;t wait until he is &quot;old enough&quot; to play HiBRiD with us (my game in development that has a lot of guns...)

Keep on gaming...


...oh, and for what it&#039;s worth, I actually prefer Pokemon to Magic....</description>
		<content:encoded><![CDATA[<p>Great post! I started playing Pokemon with my kids last summer just as an attempt to teach him how not to get taken advantage of&#8230;now me and two of my three kids play every other Saturday, on the airplane trips on vacation, and whenever we go on vacation and are rained out or otherwise unable to do anything &#8220;vacationy&#8221;</p>
<p>I think just exposing them to games and the social aspect of the gaming culture no  matter WHAT they are is the trick. Between board games every weekend when we don&#8217;t have something planned, my biannual trips to GenCon, and running tabletop role playing games one Saturday every other month at my house, my eight year old can&#8217;t wait until he is &#8220;old enough&#8221; to play HiBRiD with us (my game in development that has a lot of guns&#8230;)</p>
<p>Keep on gaming&#8230;</p>
<p>&#8230;oh, and for what it&#8217;s worth, I actually prefer Pokemon to Magic&#8230;.</p>
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		<title>Comment on Save the Internet by Brian</title>
		<link>http://darrellhardy.com/archives/save-the-internet/comment-page-1#comment-11136</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 17 Jan 2012 19:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1024#comment-11136</guid>
		<description>Oooh, also a cool Wordpress plugin that will automatically shut your site down on the 18th: http://wordpress.org/extend/plugins/sopa-blackout/  &lt;--- I like this particular one because it returns a 503 error on pages, which Google has said is the way to do it so that it won&#039;t hurt your rankings.</description>
		<content:encoded><![CDATA[<p>Oooh, also a cool WordPress plugin that will automatically shut your site down on the 18th: <a href="http://wordpress.org/extend/plugins/sopa-blackout/" rel="nofollow">http://wordpress.org/extend/plugins/sopa-blackout/</a>  &lt;&#8212; I like this particular one because it returns a 503 error on pages, which Google has said is the way to do it so that it won&#039;t hurt your rankings.</p>
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		<title>Comment on Save the Internet by darrellh</title>
		<link>http://darrellhardy.com/archives/save-the-internet/comment-page-1#comment-11131</link>
		<dc:creator>darrellh</dc:creator>
		<pubDate>Tue, 17 Jan 2012 13:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1024#comment-11131</guid>
		<description>I think they can block websites without a court order, but actually SEIZING them takes a little bit more hoop-jumping. (Note that they can and have done this already. I think the new laws would just make it easier.)</description>
		<content:encoded><![CDATA[<p>I think they can block websites without a court order, but actually SEIZING them takes a little bit more hoop-jumping. (Note that they can and have done this already. I think the new laws would just make it easier.)</p>
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		<title>Comment on Save the Internet by Brian</title>
		<link>http://darrellhardy.com/archives/save-the-internet/comment-page-1#comment-11121</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 16 Jan 2012 16:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=1024#comment-11121</guid>
		<description>&quot;It gives the US Attorney General, with court order, the power to seize websites...&quot;

Wasn&#039;t that something they will be able to do *without* a court order?</description>
		<content:encoded><![CDATA[<p>&#8220;It gives the US Attorney General, with court order, the power to seize websites&#8230;&#8221;</p>
<p>Wasn&#8217;t that something they will be able to do *without* a court order?</p>
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		<title>Comment on At Play in the Fields of Creepers by Rob Barker</title>
		<link>http://darrellhardy.com/archives/at-play-in-the-fields-of-creepers/comment-page-1#comment-11071</link>
		<dc:creator>Rob Barker</dc:creator>
		<pubDate>Tue, 10 Jan 2012 13:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=997#comment-11071</guid>
		<description>Found this post on a Google of &#039;Minecraft Storytelling&#039; and enjoyed it. Reminds me of the Brontes&#039; collaborative juvenalist storytelling on &lt;a href=&quot;http://bronteblog.blogspot.com/2010/10/tales-of-glass-town-angria-and-gondal.html&quot; title=&quot;Glasstown&quot; rel=&quot;nofollow&quot;&gt;, which we&#039;re big fans of at Overlap.</description>
		<content:encoded><![CDATA[<p>Found this post on a Google of &#8216;Minecraft Storytelling&#8217; and enjoyed it. Reminds me of the Brontes&#8217; collaborative juvenalist storytelling on <a href="http://bronteblog.blogspot.com/2010/10/tales-of-glass-town-angria-and-gondal.html" title="Glasstown" rel="nofollow">, which we&#8217;re big fans of at Overlap.</a></p>
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		<title>Comment on Winners Without Losers, Games Without End by Skip</title>
		<link>http://darrellhardy.com/archives/winners-without-losers-games-without-end/comment-page-1#comment-10639</link>
		<dc:creator>Skip</dc:creator>
		<pubDate>Mon, 21 Nov 2011 11:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://darrellhardy.com/?p=962#comment-10639</guid>
		<description>There is a critical shortage of ionfmraitve articles like this.</description>
		<content:encoded><![CDATA[<p>There is a critical shortage of ionfmraitve articles like this.</p>
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