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Personalizing your Puncher

The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly personalize your character. For example, maybe we’re both playing troubled loners with a penchant for spectral violence, but your character is an angry bookworm while mine is a retired pro wrestler stalked and hated by his former fans.

We’ve looked at a few Edges and Hindrances for Ghost Punchers before. Those were fun, and since I’m working on that section of the book this week, I though it would be neat to share a few more:

Edges

Vehicle
Requirements: Novice
A hero with this Edge starts the game with a vehicle. It’s not in great shape, but it runs, the whole party can squeeze inside, and it comes with a tank full of gas. Once per session, draw a card. If you draw Clubs, roll either Driving or Repair (depending on the situation and the GM’s whim). On a success, you keep the car running. On a failure, it’s out of commission for at least 2d6 minutes.

Mentor
Requirements: Novice
While some folks stumble into a life of ghost-punching, many are guided into it by someone who’s been around the ghost block a few times. When these guides stick around, they’re called mentors. Mentors aren’t members of the party, and rarely provide material support, but can be called upon (about once per session) for advice, training, and introductions to other members of the ghost-punching community. These perks aren’t always free. Mentors often ask for favors or information in exchange.

Hindrances

Animal Animosity (Minor)
Animals have a knack for sensing supernatural weirdness, and tend to get all growly when faced with people who spend a lot of time with the stuff. When characters with this Hindrance come near an animal, the critter freaks out and tries to run away. If there’s nowhere to run, it attacks. As you might expect, this makes dealing with animals difficult, and inflicts a -2 penalty to any trait roll for attempting to do so. (This same penalty is also applied to any Charisma rolls against animal-lovers nearby).

Fallen Through the Cracks (Minor)
By chance or by design, a hero with this Hindrance has no legal existence. On the one hand: no taxes or jury duty! On other other: no legal way to own a house, drive a car, get a credit card, or receive any government services. While living off the grid might sound romantic, it’s a little less so when you’re unable to rent a hotel room, or stuck in jail while the police try to identify you.

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