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Time Dilation

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No words of world-building wisdom today. No pearls of game-design brilliance either. Jaxar the Barbarian was up at 3:30 AM, which meant I was up, which means that my sharpest edges are a bit dull this morning. My brain’s still a bit foggy, and in true dream-like fashion, it keeps obsessing over one thing:


It’s almost GenCon time.


Looking at the calendar, I see that’s not strictly true. The big show is still four months a way, but in the time-dilated world of tabletop game publishing, July 30 is right around the corner. For publishers with products hitting the street at that time, the clock is ticking to get those files to the printer (and if you’re printing in China, you might already be too late). For freelance game designers, the pressure is on to polish up those prototypes and start making arrangements to show them to interested parties.


I’ve been known to say that it’s hard to see the forest when the tree in front of you is on fire. But it’s at times like these that I look up, gaze across the woodlands, and realize the whole forest to the horizon is in flames.


Not that I’m complaining. It’s far better to scramble for a finish line against the clock than to meander in a vaguely goal-shaped direction with all the time in the world.


…But it would be a lot easier to scramble on a full night’s sleep, Jaxar.

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