I took my eight year-old daughter, Thing One, down to the game room.

“We’re going to play a game this summer,” I said. “An adventure game. With dice. And math. We need to work on your math — especially your subtraction. We can do this… or flash cards.”

She said she preferred a game. With lots of dice.

I opened the RPG closet and revealed 20+ years’ worth of my collection. She thumbed through the Farscape RPG… DawnforgeCastle Falkenstein

“I like fantasy,” she said. And then, reading sideways off the spine: “The… World of… Darkness. What’s that?”

Uh oh.

That, I did not tell her, was a book so full of adult themes and language that I could not let her read it. That was a game of vampires, werewolves, and broken people, soaked in angst and gore. That was, aside from KULT, the least kid-appropriate game in my collection.

“It’s a horror game,” I said. She flipped through the pages and admired the moody, dangerous artwork.

“Cool,” she said. “I kinda like being scared. I want to play this.”

I might be in for a very interesting summer.

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