Yes, I’m a tool. More accurately, I’m finally some one’s target market. If you’re selling televisions, cars, pop stars, hand soap, hunting supplies, reality TV shows, or celebrity relationship gossip… I don’t care. Your square peg bounces off the round hole in my head where advertising should go.

But sell me zombies?

Sell me a TV show (on AMC no less!) about zombies based on the The Walking Dead comic series I’ve been reading for the past seven years?

I’m so there. I’m following your Twitter feed, liking you on Facebook, and generally drinking the Kool-Aid. I’m not worrying about spoilers — I’ve already read the comics, I know what happens — I just want to stalk and devour all the info I can find.

Because I’m a tool. A tool for The Walking Dead.

Here: Watch the trailer, drink some Kool-Aid, and join me on the edge of my fanboy seat as we wait for the Halloween premiere to roll around.

Share

I had nightmares as a kid, same as everybody. Most of them are lost in the fog of growing up, but one from when I was four or five stands out: My grandfather, who I loved, sat at the foot of my bed in the middle of the night, smiling and motioning for me to come to him for a hug. But when I did, the toys on my dresser behind him leered and leaped toward me like evil jack-in-the-boxes. (Jacks-in-the-box?) And so I sat in bed, terrified and torn between the loving patriarch and demonic playthings that he, of course, couldn’t see or hear.

I think the worst nightmares are those that take place in your bedroom, in your bed. Because upon waking, there isn’t that moment of “Oh, good, I’m in bed, it was just a dream.” There is no sudden relief, but just the exhausted peace as the dread slowly seeps away.

…Until you hear that sound again, somewhere in the dark of your room.

No bad dreams last night, but I did finish a new Worth a Thousand entry, a story of childhood fears called Under the Bed and in the Closet, inspired by the always-creepy artwork of Brad McDevitt. Give it read, give it a Tweet, pass it along to all your Facebook buddies, and be sure to swing by Brad’s site to say hi and thank him for the artwork.

Share

When I moved, I left all my tabletop RPG buddies behind. These are good friends, some of whom I’ve gamed with since high school (well, junior high if you want to consider that inarticulate fumbling with dice and half-comprehended charts true gaming). I promised myself (and them) that we would continue to play — through the power of the Internet.

Six months later, I got around to looking into how to actually do this. Specifically, I explored the world of virtual tabletop RPG software. The point of such software is simulate the round-the-table, Cheeto-munching, Dew-swigging experience of an actual RPG session, but online. It doesn’t (usually) handle the rules for you; it’s just a tabletop. Our group tried out a couple different systems, but in hopes of passing our experience along and saving other gamers some time, here’s what we’ve found works best:


  • MapTool is our VT of choice. It’s free, easy to set up, and easy to use. It doesn’t have any audio, but it does have chat, and comes with enough playmats and tokens to get anyone up and playing a DnD game in minutes. The specifics of the playmat are based on the d20 system, but you can tweak them to accommodate whatever you’re doing. (While at their website, check out TokenTool, which turns any graphic on your hard drive into a DnD-style battle token. Yes, random guy from Google images, you’re now an NPC in my zombie apocalypse RPG.)

  • Skype is the obvious choice of software to let everyone talk to each other. The conference call option lets everyone talk at once, and it has built-in chat software, so the GM can privately chat with any of the players. The only thing we haven’t been able to force Skype to do is play music while we game.

  • For our most recent game, our GM figured out how to use Ventrilo to stream a soundtrack for the session. I suspect that with more fiddling, we might be able to condense our voice-chat and soundtrack both onto Ventrilo, but we haven’t figured it out yet. And maybe we won’t; I like the option of adjusting the soundtrack volume separate from the VOIP volume. I love Bear McCreary as much as the next guy, but sometimes you got to turn those drums down.

If you don’t have your gaming friends nearby, I recommend giving the virtual tabletop thing a try. If you, give ‘em a hug — a big, awkward, sweaty geek hug that says, “I’m glad I don’t have jump through a bunch of internet hoops just to toss dice with you, ya big lug.”

Share

This week’s Worth a Thousand entry is not a sequel. While it has the same setting as the story from two weeks ago (Gone Native), and feature artwork by Brad McDevitt the characters are completely different. So it’s more of the same… but not.

I hadn’t intended to revisit that world. But one of readers expressed some additional interest in the setting, and when kicking around ideas for Nine Tenths of the Law, it occurred to me it would be a good fit, so I slapped my muse around until it agreed to help make it happen. (Sometimes my muse needs some convincing. It helps jump-start the creative process.)

Share

(No new Worth a Thousand this week, I’m afraid. Last week’s business trip took my free time out back, put a bullet in its head, and dumped its body in the desert. But in return, it gave me fuel for another wave of the pulpy, overwrought prose you’ve learned to love.)

Las Vegas after dark holds few surprises for me. I’m not a local. I’m not even a regular. But I’ve been there often enough to get a feel for its primal rhythms, its drunken grinning stagger, its fratboy howl. The details change with the ever-evolving skyline, but the heart of the place is the same as was the first time I visited. I suspect it’s the same as it was twenty years ago, thirty, more.

But as the sun lurches white and burning back into the sky, the Vegas night shift gives way to the morning shift. The strip is empty where, at midnight, a pack of dead-eyed people in hot pink t-shirts reading “Hot girls to your room in minutes” were handing out pornographic business cards (“Candi, $99, 555-121-2233″). In their place are slightly younger, slightly more lively people in hot pink t-shirts reading “Grand Canyon Tours” and handing out discount tickets to tourist attractions.

The crowds of sweaty, smiling drunks are gone. Sweaty, serious joggers have their place. They run in pairs, rather than full packs. They speak in hushed tones to each other, if at all. They are not here for a good time. They’re racing the sun: jogging in 85 degrees is one thing; jogging in 100 is another.

As the morning heats up, perhaps the joggers will be replaced by middle-aged and elderly tourists, who might give way in turn to young and foolish as the sun sets and the cycle begins anew. I don’t see it happen, but I can imagine it, on my way to the airport and back to the real world.

Share

borrowed without attribution from the great sea of plagiarism that is the internet. I am ashamed.I’ve been rambling about these Dragon Ninjas of the Undead for a while now. Assuming you haven’t given up on my words as the mere mutterings of a madman, you might be saying to yourself, “I like dragons, ninjas, and zombies, but how could you possibly contain the sheer glowing majesty of all three concepts in a single world?”

Good question. Let me answer it with a brief overview of the setting:

Dragon Ninjas of the Undead (DNotU) captures the coolness of dragons, mixes it with the sweetness of ninjas, and adds a tub of gooey zombie goodness for a heady mixture that is as unique as it is familiar.

On the Nature of Heroes:
In the land of DNotU, some of the heroes are mighty dragon warriors waging an eternal war against the warriors of shadow (that’s ninjas) and rotting flesh (that’s zombies). Other heroes are dragon-folk going on quests for their dragon lords, raiding zombie warrens and ninja temples, securing their enemies’ gold and magic items.

Ninjas are heroes too. Ninja heroes sneak into dragon lairs and zombie warrens, stealing their gold and magic items. Sometimes they sneak so deep into dragon or zombie territory, they walk up right behind a dragon lord or zombie master and just assassinate him. They loot his body, taking his gold and magic items.

Are there zombie heroes? Yes, there are. They are the most heroic of all, in an angst-ridden sort of way. Not all zombies are mindless monsters shambling about in constant search of brrraaaaaains. Some of them are smart enough to know what’s going on, and have the will to resist their fiendish urges. As long as they retain their resolve, they can use their supernatural abilities to hunt down dragons and ninjas, eat them, and take their gold and magic items.

Finally, the truly legendary heroes of DNotU are the dragon ninjas, the dragon zombies, and the zombie ninjas. These stalwart champions live in two worlds at once, fighting dragons, ninjas, and zombies on every front in their on-going quest for power (usually in the form of gold and magic items).

There are no dragon ninja zombie heroes. That would just be silly.

On the Nature of Villains and Conflict:
One faction’s hero is another faction’s villain. See above. You’ve got three mighty factions, constantly in conflict with each other. How much more conflict could you want? Oh, I suppose there might be mutant wizards around too as a common enemy, but they don’t get top billing.

On the Nature of Magic:
Magic is a powerful force of nature. No one knows where it comes from. It’s just there, like gravity or mud. Dragons have really powerful rituals that take years to perform, but can change the shape of the world when they are complete. Ninja magic is fast, adaptable, and can be used by anyone with the training. Zombies aren’t so good at magic, but it flows through them and gives them neat supernatural powers like super-strength and great digestion.

What? That’s not enough for you? Well, stop yer bellyachin’ cuz I’ll be filling your eye-holes with more DNotU goodness over the next few weeks.

Share

Check out this week’s Worth a Thousand entry, Gone Native. It may be the only story to ever feature Lady Ashwood and her man Huxley.

Share