Okay, Jericho might not quite be dead, but its time at CBS is over, and no amount of nuts mailed to the executive offices is going to change that.

I was a little dubious about the show at first, and to be fair, it did take a couple episodes before it found its stride. But really, when your premise is “Life and survival in a small Kansas town after a nuclear attack,” you’re assured a certain amount of awesomeness. It’s inherent and undeniable. (Don’t try to to deny it; you’re just embarrassing yourself.)

Anyway. I’ll spare you the reviews (I promised), but if you enjoy high-stakes action drama, enough plot threads to weave a soap opera, and a healthy dollop of mystery (who sent us up the bomb?), you owe it to yourself to check out the episodes online.

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The next meeting of the Twin Cities IGDA is scheduled for April 3. The topic is a recap of the Indie MMO Game Developers Conference, which is being held here in Minneapolis this month.

I really wanted to attend the conference myself, but just couldn’t justify the entry fee. Not to myself. And especially not to my accountant… who is also my wife. So this recap is the next best thing: All the highlights, without the technical details that would just go over my head anyway.

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Sorry for the radio silence.

With the GAMA Trade Show looming on the horizon, I’ve been keeping my head down over a half-dozen prototypes, surfacing maybe once a week to bleat, “Anyone want to help playtest this game? Hello?” then plunging back into it.

And for Easter, I was out of town.

(Not that being out of town provided any reprieve. I brought one prototype to work on, and another to playtest with my father-in-law. Progress was made on both fronts.)

I’ll try to be better with the posting this week.

To start the week off right, I’d like to point out the latest product I’ve uploaded for our friends at Skirmisher: the classic Floor Games by H.G. Wells. I read it while uploading it and found myself laughing as the author rails against the sorry state of toys, the shops that sell them, and the woefully uninformed uncles who purchase them. While the book isn’t as, er, rules heavy as its companion, Little Wars, it’s still an entertaining read and a glimpse into the mind that is credited with creating the modern war game.

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